cyrosis on 29/1/2014 at 11:27
Quote Posted by TriangleTooth
They probably don't count it. The game probably goes "grats you ghosted it" once you reach the escape sequence without being seen, but the sequence doesn't count.
I'm sure that's the case as far as the games programming is concerned, but that doesn't excuse what they have been saying in interviews.
They can make whatever unfortunate and asinine design choices they want as long as they're honest about them, but when they repeatedly lie in an attempt to take advantage of fans of the franchise, they deserve to fail.
sNeaksieGarrett on 29/1/2014 at 15:46
I was half-joking. (I didn't watch the video.) And TriangleTooth is right.
Also, let's not condemn them so easily. I doubt their intention was to lie about anything. We could probably settle this if we could talk to one of them directly and ask them about the ghosting issue.
ThePhotoshop on 29/1/2014 at 23:40
It speaks to a deeper issue, though. What they see as gameplay and narrative are entirely separate; if Garrett gets spotted in the narrative then, to them, it shouldn't feel like a gameplay failure. But it all adds up to the general tone of the game and character, which is going to be at odds with itself because stealth fans perceive forced detection in cutscenes as a violation of the specific contract a good stealth game makes with the player.
Nuth on 30/1/2014 at 00:03
There was a touch of that sort of thing in the original games such as the guards searching for someone after you steal Ramirez's purse in Assassins then have to get back home, the escape from Angelwatch, and Karras's awareness of Garrett in Soulforge, but what EM is doing seems to have a completely different feel to it. It seems very out of place in a Thief game.
Thanks for your comments about Thief, btw. You seem to be about the only reviewer who gets what Thief should be.
ThePhotoshop on 30/1/2014 at 00:13
Thanks Nuth!
I seem to recall it's possible to complete Assassins without raising the alert? And in Life of the Party you can disable the alarm system before entering Karras' office.
Nuth on 30/1/2014 at 00:21
I was just trying to figure out what might have prompted EM to think escape sequences like that were part of the Thief DNA. Maybe they are, but EM has sure come up with a mutant form of them.
sNeaksieGarrett on 30/1/2014 at 00:27
Quote Posted by Lootleach
It's a cross-gen game. As long as games have to run on PS360, levels will be designed for 512MB. Don't expect true next-gen games until 2015/2016.
Oh. (I didn't see this post until now, sorry.) I hadn't realized this was a cross-gen game. That would explain the small levels then I guess.
cyrosis on 30/1/2014 at 00:54
Quote Posted by sNeaksieGarrett
I was half-joking. (I didn't watch the video.) And TriangleTooth is right.
Also, let's not condemn them so easily. I doubt their intention was to lie about anything. We could probably settle this if we could talk to one of them directly and ask them about the ghosting issue.
They said it at nearly every opportunity, it wasn't some off the cuff mistake which is forgivable. If you could actually get one of them to reply, they would of course just brush it off as part of the narrative, and perhaps if it only happened a single time throughout the campaign I could forgive them for that too, but at least two sources have said it happens multiple times.
I don't take kindly to dishonest marketing, and I'm not naive enough to think that this is rare, but just because it's the norm doesn't mean it should be accepted.
Renzatic on 30/1/2014 at 03:08
Quote Posted by cyrosis
I don't take kindly to dishonest marketing, and I'm not naive enough to think that this is rare, but just because it's the norm doesn't mean it should be accepted.
The escape sequences aren't dishonest marketing exactly. If you can go through every mission without killing or being seen by a single person up until the end cap mad dash extravaganza, then officially you can play the game as they've claimed.
It's just that EM has added an extra feature to spice up the exit sequences that isn't exactly in character with the rest of the game. Like Brethren said previously, they're like Deus Ex's boss battles.
Specter on 30/1/2014 at 03:59
It may not be dishonest marketing, but it is misleading with regards to the impression that they were deliberately trying to give. I wouldn't use words like betrayal, or lies, or something so strong, but it doesn't need to be. They want to sell us a product, and want us to believe it's a product that shares similarities with something we all love. How similar they are comes down to the individual's opinion, but irrespective of how we label it, I see a disconnect between what they have been saying, and what we see. They are running out of time to win me over.