bartekb81 on 28/1/2014 at 10:08
PCgamer's preview makes me really sad... Is there ANYTHING good in this game??
Bad, bad writing (both story and dialogues). No factions. No stylized cutscenes and briefings anymore. Small and partially linear missions. Broken AI. Tight city hub with empty apartments and LOADING ZONES. Loot piled everywhere. Action sequences. Perspective changing. Movement restrictions. Tools restrictions. This is what is known by far. Is it a joke??
It looks pretty much like description of Thief DS actually, but former seems to have less restrictions. And writing was good.
And now we have 2014 and I feel really depressed. Thief is the game I've been waiting for 10 years! Game I've bought new cpu for lately! And it's not even pretending to be a part of next-gen family. No, it's not even pretending to be a GOOD game... I don't know what to think:tsktsk:
TheCityCouncil on 28/1/2014 at 11:43
Quote Posted by bartekb81
PCgamer's preview makes me really sad... Is there ANYTHING good in this game??
To me, some of the PCgamer's criticism seems like criticism for criticism's sake.
Like this one:
Quote:
The man walked straight into me without a word, staring unblinking through Garrett with glassy eyes. Then he wandered off, his mute maybe-wife following robotically tow.
I mean, while you want the NPCs to be intelligent individuals with their own stories to tell and live, there are still serious limits for intelligent artifical life in gaming. I sure would love all of the NPCs to live their own lives and have realistic environmental (opposite of contextual?) eye and facial activity, but I don't think it's gonna happen anytime soon.
Also this one:
Quote:
It made me think back to Corvo's own expedition to The Golden Cat, where I skulked about in the sin and Blinked my way from cover to cover. Perched comfortably out of sight, I eavesdropped on one of Dishonored's guards discussing his plans to free a prostitute he'd fallen for and the life they were going to make together. And while Thief draws many uncomfortable comparisons with Dishonored (it's relative linearity, awkward free-running movement and clunky combat in particular), the ommission of these human moments - or the sense that the characters are anything more than pre-programmed bundles of scripts and animations designed specifically as foils to a creeping thief - are what really drained the game of its atmosphere.
Here he's criticizing the lack of NPCs telling stories. I thought this was included in Thief. Isn't that how the side quests will start? Also, he played the game for 4 hours. I'm sure there are eavesdropping moments he missed/didn't have time to encounter.
The preview had some very concerning criticism, too, though. Like the brothel's guards' AI. Guards should check rooms too when looking for the player, and the cuddling couple should really react to a perp interrupting them.
FatSpy on 28/1/2014 at 12:04
The PCgamers linearity remark is what really concerns me though. In the old thiefs you could choose your approach (well except some levels in t1 but they where labyrinths later in and really open at a certain point). Linearity in anything feels like you're just following a set path dictated for you rather than actually exploring the area.
Renault on 28/1/2014 at 14:48
Several recent mentions of small levels bums me out too. I though with this next generation, we would be somewhat beyond that. I'm dreading that this game might be Deadly Shadows all over again.
Tomi on 28/1/2014 at 15:13
Quote Posted by Brethren
There are so many things wrong with that sequence - the dogs conveniently waiting on the opposite rooftop, the (I'm assuming) fire arrows that keep whizzing in and out of Garrett's view (and where exactly are they being shot from?), the cheesy "oops, fell through the ceiling and landed in the middle of a group of cops" moment and the ultra dramatic jump/grappling hook routine. Overall, pretty embarrassing coming from a Thief game.
Yeah, the video was pretty good until that escape sequence, but the last two minutes or so really are quite cringeworthy. All those fire arrows flying everywhere is just kinda stupid. Hopefully this is just a one-off event and not something that happens all the time in the game.
Quote Posted by Brethren
Several recent mentions of small levels bums me out too. I though with this next generation, we would be somewhat beyond that. I'm dreading that this game might be Deadly Shadows all over again.
Yeah, it's disappointing if get these tiny levels again. I'll be happy if this game ends up being "Deadly Shadows all over again" though, because I seem to be one of the few people in here who really liked DS. :p
Lootleach on 28/1/2014 at 15:48
Quote Posted by Brethren
Several recent mentions of small levels bums me out too. I though with this next generation, we would be somewhat beyond that.
It's a cross-gen game. As long as games have to run on PS360, levels will be designed for 512MB. Don't expect true next-gen games until 2015/2016.
Squadarofl on 28/1/2014 at 15:49
Quote Posted by ThePhotoshop
I'm one of the previewers who played the first 5 hours, swapping between PS4 and PC. Ask me anything.
I read somewhere that the game is composed by a total of
eight chapters; What is the duration of a chapter ? Is a chapter made of severals missions or juste one :( ?
Specter on 28/1/2014 at 16:01
I'd say it must be missions. One of the achievements is taking longer than 15 hours to complete the game.
Renault on 28/1/2014 at 16:36
I think it's was funny that in the last couple of days, since the previews started coming out, a thread titled "Other Games You Are Looking Forward To Playing" has become more active and risen to the top of the list on the official Eidos Thief Forums. :laff:
Platinumoxicity on 28/1/2014 at 16:50
Funny how the moderators in the Eidos forums who are in charge of collecting the previews for Thief in the first page of one of the threads, are just happening to forget to add the PCgamer preview there. When someone eventually reminds them of that on the thread itself, that user will be banned, and just in case someone actually read their post, they will add the link. But accidentally in the bottom of the list, instead of chronologically to the top. And the title won't be there, just a general description of it being a link to a PCgamer preview. And the URL is mysteriously misspelled so that the link won't work. That's what will probably happen.