A funny thing that happened... - by henke
henke on 19/8/2003 at 18:14
...while I was playing that level where you break out of the MJ12 prision.
Dramatisation here:
(
http://www16.brinkster.com/henkke/bathroom_scene-nosound.swf)
(drag & drop in the adress-bar)
I knocked down a guard in the room with the sofas in the UNATCO building and carried him into the bathroom. When I come in I see a guard standing infront of the mirror looking at me through the mirror. I froze for a second before I realised that the AI couldn't see reflections. :sweat:
Also, no, I didn't just make that animation to ilustrate that. I added that scene to a spy-movie I'm workin on called "Turncoat". Anyone else got any good stories?
That I can use perheps? :)
Z on 19/8/2003 at 22:39
That happened to me, too. Scared me. I wonder if the AI will detect reflections in DX2?
Oh, and BTW, that flash movie, and you're work in general, 0wns. :thumb:
Z
BlackCapedManX on 20/8/2003 at 06:12
Generally I make so much of a ruckus that he comes out, or bypass him entirely, but recently (in my kill every non-immortal like a bloodthirsty cannibal who likes to smoke game) I saw him standing there, freaked the hell out (thinking he would see me), then killed him and pulped his corpse for scaring me like that (and for being stupid). This game becomes so much fun when you find the greatest taboos to be morally acceptable by your own terms. In other games killing everything in sight is the goal, in this game it's a fringe benefit (though normally frowned upon as a lot of people are either there to help you, or will shoot back after being shot at).
I don't know if you can use it, because I don't know what turncoat is about, do you have links to your work?
[Edit]Oh and why do I get this: "HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site." when I drag the link you have to the addres bar?[/Edit]
henke on 20/8/2003 at 06:52
Eh? That's not supposed to happen. It doesnt happen for me at least.
Try right-clicking and choose "save as".
Turncoat is just a spy-movie I'm making. It starts out with the agent sneaking around the base like in the clip but after a while the alarms go of and all hell breaks loose. Like it usualy does while playing something like DX or NOLF, well to me at least. Plenty of carnage.
When you say you kill everyone does that mean you go postal and wipe out everyone in places like Wan Chai market too? Heh, that could be fun actualy.
Joben on 21/8/2003 at 16:56
Lol that flash animation rocks!
great stuff.
BlackCapedManX on 22/8/2003 at 09:15
Quote:
Originally posted by henke When you say you kill everyone does that mean you go postal and wipe out everyone in places like Wan Chai market too? Heh, that could be fun actualy. Definately. I just played through a game where I neither killed nor knocked out anyone except for the two people in the whole game you need to of:
[SPOILER]Anna Navarre and Howard Strong[/SPOILER]
So I decided it was high time I killed all those innocent lives I spared through out my former runthroughs of the game. So my new character, a crazed psychopathic killer with a philosophical edge, gets what he needs from everyone who is alive, then kills them. Then after a particually bloody slaughter, he sits back, and smoke about 4 packs of cigarretes. Actually, I've gotten more into the character for him than for anyone else, because I needed to explain his motives (and figure out a good reason for his distinct inability to kill certain people). I came up with this:
Ever since Thomas Patterson (the character) learned as a kid that he was some sort of government science project, he became paranoid of all things technological. He also grew a distinct hate for people, because it's people who fucked him up like this. Since he was afraid of this technology, he wanted to get as far away from it as he could. It only took one attempt to drown his brother to find out that something greater was watching over him. His paranoia of technology led him to become convinced that he was somehow being controled by an AI or some sort of internal programing through his augmentations. This prevented him from drowning his brother. While he could have sworn he held Paul's head under water for a good twenty minutes, he later came to beleive that it was a computerized hallucination and that Paul had escaped his grasp and left long before he would have died from lack of oxygen (though when the fate of his brother fell into the hands of the MIB, he was more than welcome to hightail it out the window, only to wait for his brother to scream in pain, and then forever be silenced). However, whatever it is that was protecting certain key people, it sure as hell didn't have everyone stuck with the "do not kill" label. So Thomas spent his time waiting, training heavily in pistols (when efficiency was needed) and forms of ritual killing (including numerous amounts of throwing knifes, which had to be cheated to obtain... but it made certain events, such as the Lucky Money Slaughter, all the more interesting). His sight seeing days in UNATCO led to the deaths of numerous New Yorkians, and he was pretty sure that Sandra Renton would never be seeing the west coast. When he joined up with the NSF, it wasn't a huge switch for him: he still offed everyone on both sides of the conflict. He doesn't really have a goal, except to kill as many people as possible, because it offered some kind of releif to the infernal static pain of electrons and microcircuitry wired into his mind.
Wheee. I had a lot of fun with that (feel free to burn it all to hell, it's more for my own entertainment than anything else). This is supposed to be the most morbid game of Deus Ex, though it tends to end up being a lot of my brother's friends crowding around my pc going "kill him, kill him!! use the rocket launcher!!" It gets interesting though, like in the Lucky Money, I did an experiment to see how long I could stay drunk, starting with the Quick Stop beverage case, to the bar in LM and then stealing half drunken bottle of liquor from the russians, ending in checking the freezer for whatever was left (though I don't remember if there was any in there). The idea was to have the wobbly vision not stop until I'd drank every last vision blurring substance on that map. When Thomas returned to soberity (with a terrible hangover) he was induced to go on a killing rampage which cost the lives of every last whore, coperate exective, and bouncer in the place. Yeah, he's got some problems.
[edit]actually, I've probably got some problems too[/edit]
Cyborg on 22/8/2003 at 10:30
You can play the game without killing Anna, it even makes few dialogues differend, mostly Gunthers at the Cathedral.
henke on 22/8/2003 at 12:37
Heh, that's a great story BlackCapedManX! :D And actualy, I do have a use for it! Certain parts of the script for my movie Turncoat have been pretty blurry, I'm just making alot of the stuff up as I go along but I know rougly how the story will go. And I could model the title character of the movie "the turncoat", the leader of the base the agent is infiltrating, after your Thomas Patterson. He's an ex-agent for whatever agency the agent is working for and went ballistic and wiped everyone out when he was sent on a mission. After that noone knows what happened to him. But as the agent finds out the leader of the base he is given the mission to infiltrate and blow up is none other than... Tomas Patterson. Mr Patterson who has now it seems taken of to the Siberian tundra to start up his own Taking-Over-The-World-Company.
That should also make the final battle more interesting seeing as the hero, (only known as Codename:Bugs Bunny in the movie) is a normal human and the turncoat is a geneticaly enhanced superhuman.:cheeky:
Excelent. Thanks BCMX!:thumb:
Alneyan on 22/8/2003 at 12:42
Cyborg, how are you supposed to NOT kill/knock down Anna at some point of the game?
[SPOILER]If you let her live in the 747, and then flee in Battery Park instead of fighting her, you will still have to "retire" her in the HQ before Alex agrees to give you the entrance code. [/SPOILER]
But maybe you meant to basically stun her? (The game often confuses "dead" and "unconscious")
Loké on 22/8/2003 at 17:57
nah. Lob a gas grenade and she can open the door in the unatco HQ for you. Then you just run your arse off.