Exodus_dk on 5/7/2002 at 10:34
Forsythe - this one is for you! :cheeky:
31. You know the name and location of every single Dwemer ruin in the game.
32. You can spell the names correctly!
33. You can pronounce the name of said locations!
34. You start poking statues to get a quest.
35. You begin offering people money to talk to you.
36. You jump and run wherever you go!
37. You go looking for a shop that has a magic dwemer shortsword on sale.
38. You begin asking everybody about their little secrets.
39. Before purchasing anything you first spend several minutes silently admiring the shopkeeper.
Forsythe on 5/7/2002 at 19:47
*laugh* Thanks, I think ;)
Primussucks on 6/7/2002 at 03:24
40) You only eat/go potty/sleep during the reload screens after your character dies.
41) Your summer tan is just a shade lighter than Powder's skin.
42) The last carton of milk you bought is 3 months old and has YOUR picture on it.
Celtic_Thief on 6/7/2002 at 06:30
43.You break into houses and are suprised when the owners walk in.
44.You refer to all not born and raised in your home town outlanders.
45.You put tin foil wrist braces on your cat and iguana, and order to do things becuase they are your slaves.
46.You look confused as they run away, thier magika and fatique should be completely drained.
47.You carry weapons into shops, and ask for a better deal.
48.You almost drown because when you went underwater you saw no breathing meter, thus you thought ou could breath underwater.
49.You decide to fight another Morrowind freak such as your self wearing glass.
50.You kill him but you safe his soul in a crystal, later to be used in enchanting your armour.
jstnomega on 9/7/2002 at 02:25
Your telephone answering machine message is, "Make it quick Outlander! I haven't a lot of time!"
Vilhelm on 9/7/2002 at 23:03
You skip number 19 or was that 20?
Forsythe on 9/7/2002 at 23:54
53. You walk around town with an open blade/lockpick, and are surprised whenever someone takes offence and/or runs away in terror.
54. You walk up behind someone, crouch, and then think it's safe to rifle thru their pockets.
55. Waving hands in different patterns for different spells is for wussies; you know that one hand-wave fits all spells.
56. You painstakingly carve a statue of Boethial from a large rock and are disappointed when it doesn't talk to you.
57. You painstakingly carve a statue of Boethial from a large rock and it does talk to you. :erm:
58. You introduce yourself to complete strangers and immediately pour hundred-dollar bills into their lap like a green Niagra Falls (name that quote;)) until they 'like you enough'. (If this describes you, please come to Phoenix? ;) )
Vilhelm on 10/7/2002 at 23:48
59. You drop your drugs on they floor of the 7-Eleven before you pay for your stuff, thinking you can just pick them up again before you leave.
60. You get dragged out of the hardware store for trying to haggle over the price of 10 hammers. 200...201...202...203...
61. You find yourself getting slapped for asking strangers in new towns where you can find the “services”
62. You take threads like this well beyond the intended 50.
Kilana on 11/7/2002 at 04:33
63. You begin walking into random peoples homes asking them about the latest rumors and little secrets.
64. As your walking, you pick every flower, plant, mushroom you see so you can make potions with them later.
65. You spend 6 hours jumping up and down and wonder why you can't jump on top of your house by now.
66. After becomming exhausted, you eat 10 loafs of bread expecting your fatigue to be restored.
67. You go to the local Walgreens or Supermarket and ask to buy some restore health potions.
68. You try and loot road kill for possible alchemy ingredients.
69. You see some person with an item you don't want to pay for, so you try taunting him to attack you.
Forsythe on 11/7/2002 at 10:19
70) You discover (belatedly) that getting someone to bite you on the neck doesn't let you jump over (or more importantly, down from) buildings.
71) "Hey, I don't need to commute for an hour each way... I just need to find a guild guide!" (I wish)
73) Boosting your real-world mercantile skills makes you hopelessly incompetent at counting (5 identical items at 5 gp each == 1 or 2 gp, but 5 different items at 5gp each can == 7+gp!).
74) Your boss gives you a task that needs to be done ASAFP. You go walkabout and come back two months later ready to do the task, only to be surprised that you're no longer welcome there.
75) You amuse your co-workers by doing pointless gopher 'duties' and 'jobs' for them, trying to gain their approval for your boss to 'Advance' you.
76) You stare in bewilderment at 'CLOSED' sign on the neighborhood hardware store... after all, it's only 4am.