hedonicflux~~ on 5/9/2016 at 22:07
I'm looking for an engine to use for my 6DoF game, and having a little trouble finding one suitable. It needs the following:
-option to disable texture antialiasing
-vertex shading option
-no gravitational force by default
and it needs to be pretty lightweight. Anyone know of one that meets these conditions?
TheDuriel on 6/9/2016 at 00:21
well... the first and third point on your list is achievable by simply checking a box in 90% of general purpose engines.
vertex shaders dont come prebuild (as a preset template) with engines and have to be manually added. so there is that.
if youre no fan of unity and unreal which can both do exactly what you want (but probably dismissed), give godot a go. it can do all this stuff, and its lightweight.
hedonicflux~~ on 6/9/2016 at 00:56
Godot looks like what I need, thanks!
Yakoob on 6/9/2016 at 02:42
Unity has its kinks but can be made to do everything you describe iirc, especially if you look into 3rd party assets.
Renzatic on 6/9/2016 at 02:45
And it's recently been made Linux native! You should like that, since you use Arch and all.
hedonicflux~~ on 6/9/2016 at 03:52
Unity is proprietary, so not an option.
Volitions Advocate on 6/9/2016 at 05:23
Godot is being developed at a breakneck pace. It looks like the best OSS option to me, and seems to have a very enthusiastic user base.
Nameless Voice on 6/9/2016 at 08:51
Why can't it be proprietary?
hedonicflux~~ on 7/9/2016 at 21:35
Quote Posted by Nameless Voice
Why can't it be proprietary?
Proprietary software is contrary to my principles.
I don't might playing a game like System Shock 2 because the industry culture was much different in the 90s.
hedonicflux~~ on 8/9/2016 at 06:52
Honestly, I'm not sure why I haven't considered using the DXX-Rebirth source port as an engine yet, but this is almost definitely what I'll do.