t1337Dude on 14/11/2009 at 15:59
Does the 32bit color from DDFix actually use 32-bit color textures, getting rid of the bad colors on some of the textures? Or is it simply a way to get System Shock 2 working on systems that require programs to run in 32-bit colors?
To reword it, does the 32bit coloring actually make a visual different in System Shock 2? If it does, I don't think it's enabled because in the menu it still says "1680x1050 16 bit" and it still looks like the game is running in 16bit despite running DDFix. If there is no visual different and it doesn't state the changed in the menu, then nevermind.
Enchantermon on 14/11/2009 at 16:40
I don't know what kind of visual changes DDFix makes, but I do know that the menu option will never change to say 32 bit even if DDFix is working properly.
Nameless Voice on 14/11/2009 at 18:21
Of course it looks better. There's no dithering because you have the full 32-bit colour to properly display the textures.
t1337Dude on 14/11/2009 at 23:55
Quote Posted by Nameless Voice
Of course it looks better. There's no dithering because you have the full 32-bit colour to properly display the textures.
Well, then I suppose DDFix isn't really working for me (nor on my brother's computer). Is there any trick to get it working?
ZylonBane on 15/11/2009 at 04:48
Quote Posted by t1337Dude
Does the 32bit color from DDFix actually use 32-bit color textures, getting rid of the bad colors on some of the textures?
This question is so clueless it hurts. No, a 32-bit render target is not going to magically transform 8-bit paletted textures into 24-bit truecolor textures. All it's going to do is get rid of the dithering used in 16-bit mode to simulate 24-bit color.
t1337Dude on 15/11/2009 at 20:38
Quote Posted by ZylonBane
This question is so clueless it hurts. No, a 32-bit render target is not going to magically transform 8-bit paletted textures into 24-bit truecolor textures. All it's going to do is get rid of the dithering used in 16-bit mode to simulate 24-bit color.
So in other words : it doesn't work. Thanks. And no need to be a dick bruh, just asking questions. Not everybody sits around playing 10 year old games, knowing exactly how each engine works. The only thing I do know is that System Shock 2's engine didn't age nearly as well as Half-Life - despite coming out half a year later. Shame, because the game seems to be alright.
ZylonBane on 15/11/2009 at 22:04
Quote Posted by t1337Dude
So in other words : it doesn't work.
No, dork, it works perfectly. It just doesn't do what you thought it would do.
If you want better textures, install one of the texture upgrade packs.
Kolya on 15/11/2009 at 22:16
While the textures are not 24bit (32bit textures are 24bit textures plus alpha) that doesn't mean much since different textures, influenced by lighting are seen in the same scene and rendered out in 32bit.
So yeah, it does work, it looks a whole lot better and you can kindly go and play Halo or something.