Samantha1 on 8/1/2024 at 20:39
You sold your Thief The Complete Collection ?? :eek: Not in a million years would I ever sell it.
zajazd on 8/1/2024 at 21:22
I have fully embraced the digital era and sold most of my physical games.
downwinder on 8/1/2024 at 22:08
i still got my thief 1 original disk/jewel case = no trapezoid box anymore, and i got thief 3 in slide box = pre order from game stop
i would sell my thief 3 but i don't think i could ever part with my thief 1 the dark project
i will probably take my thief 1 with me to the master builder and hand it to him and say thank you, cause we all know we need a good copy on drom-ed in the greens
ShadowWulfe on 9/1/2024 at 00:38
God tier campaign, roped me back into taffing.
Since I saw DRK is on the credits, and I saw a few mentions of it in the campaign, does that mean Rocksbourg is potentially back on?
zomfg1234 on 11/1/2024 at 07:51
Question to devs, was there a particular order in which missions were made?
Amos Moses on 13/1/2024 at 16:14
Whelp, this was the project that got my “lurker for 25 years” butt to sign up for an account and actually post.
Congrats skacky and crew, long time fan. I’m only a few maps in and I’m floored by this effort. The Mod of the Year award is well deserved. It has even got me to re-install DarkRadiant and revisit my half-dozen or so maps in various states of incompleteness.
Got an issue though that I haven’t seen brought up in skimming this thread:
The intro and half the briefing cut-scenes thus far, don’t play for me. Upon starting a new campaign, it just dumps me into the first map. Clicking on the “Intro” button in the start menu briefly flashes the screen black but does nothing else.
I did see the briefing for map 2 and 3 as intended, then after the end sequence at the end of map 3 it just loads into the map 4 difficulty select screen without that briefing ever playing. That was when I started poking around in the files. There’s definitely movies there which I can watch with any kind of media viewer. They just don’t play in game. Otherwise, the mod itself has been perfectly stable, with no crashes, bugs, or glitches (outside the typical Dark Engine quirks.)
I have a stock Thief Gold install (GoG version) which uses FMsel for map management.
This is on a 3 month old Lenovo Legion laptop: Win 11, Ryzen 7 7745HX, RTX 4070 (mobile), SSD HD. 16 GB ram.
I’m at a loss. I’m wondering if anyone else has run across this too.
taffernicus on 14/1/2024 at 12:51
so hume is quite impervious to sword attack when in invisible mode :D ...
[video=youtube_share;4MaoDPDlMxA]https://youtu.be/4MaoDPDlMxA[/video]
casalor on 14/1/2024 at 15:13
There's simply no space left to add more praise to the sheer amount given for this expansion. You can have my heartfelt thanks though.
This was like playing Thief for the first time.
MrBleeder on 15/1/2024 at 23:06
I've enjoyed this campaign allot:
Hume gets done dirty through out the whole thing, but I have some questions
1. The first mission I found two "live" statues, they seem to observe you, with one of them causing puddles of blood to drip from the ceiling. The other is literally caged as if its jailor knows its awake. And through all the game I keep seeing so many statues, placed in areas where it would make them seem alive such as one in mission 2 where it will be observing you climbing up through the window. I think the old man who observes the sealed section is also some how possessed by them, given the text from their descendant .Who is controlling them? is it that certain "child"? since she is capable of awakening some statues if you get caught. I think there was a text about the keepers using statues to spy on people, but they also mention that they act on their own(correct me if I'm wrong). But then you meet the earth mage and he can turn himself into a statue of almost the same make.
2.I really enjoyed Dewalls little lab, so is the reason he hires you to steal the first few items was because he is aiming to resurrect his wife? It makes him seem allot less bad and more understandably upset when Hume fails to get the harp.
3.So a little statue(is it related to the other ones) in a haunted manor is somehow much more powerful than an entire necromatic cult? a cult that the keepers recognised enough as a threat, and to a point that even the first keeper was involved. Why did the cultists leave it lying around if they knew it can be a problem.
4.Hume has a much worse moral compass than Garrett yet the higher keepers seem to allow him to venture into the forbidden library and risk the safety of other keepers.
Everything else made sense enough to me, but maybe I missed out too much about the nature of the statue, I think there was a mention of someone else visiting the void realm you first see after touching the statue.
I know it's not very well structured but perhaps some one might fill me on these.
It was memorable and probably will remain one of my highlights of 2023.
Pannkaka on 17/1/2024 at 14:27
Thank you so, so much!
I'm late to the party, but The Black Parade is pretty much a dream coming true - I always wished I could erase everything Thief-related from my memory in order to be able to play it for the first time again. And this feels just like that! I feel the same excitement I felt 22 years ago when I was 10 years old and my uncle copied some of his favourite games for me (in retrospective I'm extremely thankful, but I also wonder if I would give Thief to a 10-year-old :weird: ).
I've been playing Thief (especially TDP) since then, and from time to time I come here to see if there's something new (but never created an account). A week ago, I saw The Black Parade and love it! I've only played the first three missions so far, and the level design, the athmosphere, the story so far are great. In one point, I like The Black Parade even much more than TDP: The vertical design. I love climbing everything in thief, jumping from roof to roof etc, and that works perfectly in The Black Parade.
A few things that could be improved: Some dialogues (e.g. at the start of the first mission) are really hard to understand, even at high volume. But maybe it's just more realistic that way.
Also, while I like Hume's voice in general, I don't like his climbing sounds. To me, climbing some wall or tree sounds like he is absolutely disgusted by everything around him. :cheeky: