2560x1600... madness or reality? - by MadKap
MadKap on 30/4/2007 at 16:52
Hello all,
I recently purchased a 30 inch monitor and I was wondering if I could enjoy system shock 2 at its native resolution of 2560x1600. I know that’s a widescreen resolution, but is there any way to do that… or to even make custom resolutions? I would be fine if I could run the game at my monitors native vertical resolution and then just have black bars on the sides… it would still look gorgeous.
Thank you for you help.
Bjossi on 30/4/2007 at 16:54
1600 x 1200 is the maximum resolution you can use without needing to do some hacking.
MadKap on 30/4/2007 at 19:19
Say I want to do some 'hacking'... what needs to be done? And I see that it is aparently not possible to do widescreen, but if I would still like to max out the vertical in a 4:3 resolution. Let's say that I want to do a resolution of 2134x1600... is this possible with said 'hacking'?
Displacer on 30/4/2007 at 20:15
Errr that reminds me, I found out that SS2 can be ran in a window, not sure if this is known or not. I found this out because I needed to run it in a window so I could use a debugger in game mode, which was extremely difficult when the game was in full screen.
I'm not to the graphics code yet, I'm currently in the PSI code but when I get to it I'll see if the screen res can be changed.
Nameless Voice on 30/4/2007 at 20:17
I think it's fairly common knowledge that the editor can be run in a window, though only in software rendering mode.
Do you know of any way to make it run in a window in Direct3D mode?
David on 30/4/2007 at 21:02
I think there was a japanese program floating around a while ago that could force Shock 2 to run in a Window and in D3D mode.
I tried tinkering with the resolution table in the exe a while ago but was unable to get it to run in any resolution other than the ones already known. Doesn't mean I was doing it right though ;)
Displacer on 30/4/2007 at 22:22
Quote Posted by Nameless Voice
Do you know of any way to make it run in a window in Direct3D mode?
I may when I get to the graphics portion of code, unfortunately its near the end so it may be awhile.
Wonder why they disabled running in a window in d3d?