Ridnarhtim on 26/3/2021 at 22:29
So I'm replaying the game at the moment, and I somehow finished blackmail with 2200/2250 loot. I went to check a guide, but apparently there's only 2100 loot in the mission? And as far as I could tell, I haven't missed anything (could be wrong though), so I'm not sure if that extra 50 is a bug or if I missed it.
(I also ended up with 25 out of 23 pickpockets somehow....)
Is this something that T2Fix did? I couldn't find any reference to this extra 150 loot anywhere. As far as I know, the fixes just make missing loot available, and don't increase the maximum.
klatremus on 27/3/2021 at 16:23
I play with T2Fix and had normal loot amounts and pickpockets recently, so it's not that. If you restart and do ctrl-shift-alt-end cheat does it show the same amounts?
Ridnarhtim on 27/3/2021 at 23:38
Interesting, it's back to 2100 when I do that.
Udo on 28/3/2021 at 15:04
Oddly enough I had alternate loot when using the HD mod of the game. And saw some loot placed where it usually doesn´t belong.
I´m not sure if it´s due to the mod or something messed up in T2Fix.
Ridnarhtim on 28/3/2021 at 17:09
I am using the HD mod too (which, by the way, is freaking impressive!). Maybe it is messing with loot for some reason.
Grandmauden on 29/3/2021 at 00:57
Some of the loot in Blackmail gets moved around on different difficulty settings, which might explain what Udo experienced. But it still results in 2100 loot, so unless the HD mod somehow didn't properly remove some of the alternate loot, I couldn't say where the 2250 is coming from.
Udo on 29/3/2021 at 15:20
Quote Posted by Grandmauden
Some of the loot in Blackmail gets moved around on different difficulty settings, which might explain what Udo experienced. But it still results in 2100 loot, so unless the HD mod somehow didn't properly remove some of the alternate loot, I couldn't say where the 2250 is coming from.
I only play expert though, but maybe the HD Mod or T2Fix sometimes don´t "recognise" the difficulty setting? Don´t know.
Cigam on 29/3/2021 at 17:27
T2 is, or at least was, a bit buggy with pickpockets.
There used to be a bug where the summary screen at the end of a mission would always state that there was one extra pickpocket available than there actually was.
Plus pickpockets from dead or unconscious bodies weren't counted.
If I have remembered that correctly, no idea if fan patches have fixed all the pickpocket bugs by now.
But a few years ago even with Tafferpatcher I had problems in Shipping where the bag of spice held by Davidson would only count towards the six (?) bags needed if I pickpocketed him while he was conscious. Or if I at least grabbed it while he was on the way down from a clubbing. If I waited until he was fully KOed on the ground, his spice bag wouldn't count towards the total.
So anyway, maybe the pickpocket / loot totals discrepancies are residual bugs related to pickpockets?
SudsMcDuff on 23/4/2021 at 09:29
possibly you did some form of the save/load glitch where you carry money over from one save to another