LG_MikeC on 26/5/2021 at 02:09
Hi everyone,
This is Mike Chrzanowski and I'm a former level designer from Looking Glass Studios. I worked on Thief Gold, Thief II, and the unreleased Thief II Gold. I finished the Mage Tower level in T1G and built Shipping and Receiving, and Blackmail levels in T2. 21 years ago today was a sad day for many of us at Looking Glass as the studio had to close due to lack of funding. Throughout my time at Looking Glass I took many pictures and also the Final Days video that's been around for 10 years or so. For this year's anniversary I decided to go through all my old digital photos from 1999 and 2000 to pull out everything Looking Glass related. I have some great pics from picnics and parties. There are also a few screenshots from an unfinished T2G level. I even found my design document. Here are the links to the photos. I'll post the documents soon. Thanks for sticking by us all these years.
(
https://imgur.com/user/LGMikeC)
lordhern on 26/5/2021 at 02:16
Thank you so much for joining TTLG - Most of use here are seriously rabid fans for everything thief/thief2 related.
Quick question - How many fan missions released over the years have you played and/or replayed?
Azaran on 26/5/2021 at 02:42
It's an honour! :D Thanks for sharing all this
demagogue on 26/5/2021 at 02:52
These are great pictures! Thank you for this gift, and long live the memory of LGS! :cool:
slipknot on 26/5/2021 at 03:36
Yo Mike thanks for sharing that awesomeness great stuff for us Thief Looking Glass Fans it was a honour and a privilege to help you out to make this happen.
Your friend always Shane :thumb:
Darkness_Falls on 26/5/2021 at 03:56
Thanks Mike! :D Thief I and II mean a lot to myself and so many! I will dive into these treasures you share with us now
You know, it's been a little disheartening to not have any big-budget games do similar stealth for decades; not even remotely similar. (Okay, a LOT disheartening ;) ) Shadows still don't function in most (all?) "stealth" games to this day. "Stealth missions" embedded in AAA games are a bit of a joke, imo; with heavy reliance on contextual music to tell you when NPCs are alert, HUD icons to show you enemies through walls and their alert statuses, and creating distractions (e.g., throw bottles). It's beyond me how no developer has evolved or expanded upon several wonderful game mechanic, level design, player movement/freedom, and atmosphere-building foundations Looking Glass Studios' devised or helped bring to the forefront over 20 years ago. So, thank you for doing your part to bring these amazing games to us. I definitely miss Looking Glass Studios, and have for a long time!
PS: I love those missions you worked on! Very impressive. Thank you, again
Renault on 26/5/2021 at 06:20
Thanks MikeC for all the goodies, always great fun to see anything LGS related from the old days.
Say, you wouldn't happen to have any old .mis or .cow files lying around, would ya?
Aemanyl on 26/5/2021 at 06:41
Thank you very much for these pictures. Anyone else feeling nostalgia for the late 90s/early 2000s?
downwinder on 26/5/2021 at 06:57
now with the maps of the level and some shots showing what textures they were going to use,just need to find out what objectives were suppose to be and make it a fan mission :)
thank you for the cool pics
also what were the jar of pennys for? and the jar of ketchup?
slipknot on 26/5/2021 at 07:40
Quote Posted by downwinder
now with the maps of the level and some shots showing what textures they were going to use,just need to find out what objectives were suppose to be and make it a fan mission :)
thank you for the cool pics
also what were the jar of pennys for? and the jar of ketchup?
That's in Mike's Design Document that he will release soon titled Tollgate Collage and the Mission being called Breakout.