heywood on 23/10/2024 at 11:13
Here in the US, arcades catering to children have rapidly adopted gatcha mechanics and other exploitative games of chance, while traditional arcade games are disappearing. The same generation of kids went through the surprise egg and toy unboxing crazes that swept YT. Call me a puritan if you want, but I think it's grooming a generation of gambling addicts.
Pyrian on 23/10/2024 at 18:39
Quote:
Here in the US, arcades catering to children have rapidly adopted gatcha mechanics and other exploitative games of chance, while traditional arcade games are disappearing.
I take issue with your depiction of the timing. The iconic proto-gatcha itself, the claw machine, was invented in 1926. The transition of arcades from quarter-eater games to ticket gambling machines was underway in 1991 (when New Jersey regulated it!) and mostly completed before gatcha even existed (it will never be entirely completed of course).
weylfar on 23/10/2024 at 18:45
What about AAA immersive stealth games like Thief and Dishonored? How should they be designed to reach success ?
Jason Moyer on 23/10/2024 at 21:21
They shouldn't be designed with sales in mind. In an ideal world development teams could start with a time/financial budget, make the best game they can within those constraints and without executive meddling, then the suits come in and market it. There are billions of gamers now, if you make a good game and people know about it it will sell regardless of what kind of game it is. The first 2 Thief games were pretty uncompromising and were a massive success for Eidos and Looking Glass. People have a hard time recognizing that now because the pie is bigger.
Yakoob on 23/10/2024 at 22:19
Quote Posted by Pyrian
I take issue with your depiction of the timing. The iconic proto-gatcha itself, the claw machine, was invented in 1926. The transition of arcades from quarter-eater games to ticket gambling machines was underway in 1991 (when New Jersey regulated it!) and mostly completed before gatcha even existed (it will never be entirely completed of course).
Also reminds me of being a kid and buying ton of the Kinder eggs trying to collect all the "special toys" that would change every few months or so. When you think about it, it was literally candy gacha.
I had almost all of these darn hippos!
Inline Image:
https://i.ytimg.com/vi/l63MfaGGbMo/maxresdefault.jpgEDIT: and the crocs
Inline Image:
https://i.ebayimg.com/images/g/LvMAAOSw6uZhCD6N/s-l1200.jpg
heywood on 23/10/2024 at 22:25
Quote Posted by Pyrian
I take issue with your depiction of the timing. The iconic proto-gatcha itself, the claw machine, was invented in 1926. The transition of arcades from quarter-eater games to ticket gambling machines was underway in 1991 (when New Jersey regulated it!) and mostly completed before gatcha even existed (it will never be entirely completed of course).
Where I am, most of the change happened since my daughter was a toddler, and she's only 10. Claw machines used to be dinosaurs, old and frequently out of service, and avoided by everyone except moms of toddlers. Ticket machines used to be games of skill: skee-ball, b-ball, and the like. Now when I take my kids to the beach, the arcades are full of shiny new ticket gambling machines including kiddie slot machines. Same with bowling alleys, trampoline parks, even Dave & Busters's. Arcade video games seem to be disappearing fast and aren't being replaced by newer ones.
EvaUnit02 on 24/10/2024 at 04:17
Quote Posted by weylfar
What about AAA immersive stealth games like Thief and Dishonored? How should they be designed to reach success ?
AAA Im Sims are long dead, they don't make enough money (if any at all). We'll get Judas from Ken Levine and that will be it.
Look to indie for Im Sims, AAs at best.
Eg DX Mankind Divided and every Arkane game for the last 8 years or so has flopped.
Pyrian on 24/10/2024 at 04:56
Quote Posted by heywood
Where I am, most of the change happened since my daughter was a toddler, and she's only 10. Claw machines used to be dinosaurs, old and frequently out of service, and avoided by everyone except moms of toddlers. Ticket machines used to be games of skill: skee-ball, b-ball, and the like. Now when I take my kids to the beach, the arcades are full of shiny new ticket gambling machines including kiddie slot machines. Same with bowling alleys, trampoline parks, even Dave & Busters's. Arcade video games seem to be disappearing fast and aren't being replaced by newer ones.
I have two kids, seven and twelve. I don't see this at all; in fact, I haven't seen a new gambling-style ticket machine, period. Skee-ball, b-ball, is still around. The
new machines are skill-based ticketers based on years-old viral phone games, specifically Crossy-Road and Angry Birds, and a few similar things. Claw games and things that are
basically claw games are everywhere, even in places that don't otherwise have games, like mall corridors.
The real-life gatcha's I see aren't game machines at all, but physical boxes with random contents on the shelf at Target. 'Course, that, too, goes way back, trading cards and those vending machines with randomized prizes.
demagogue on 24/10/2024 at 05:17
All of that kind of pales in comparison to the fact that kids' lives revolve around their phones & social media now, so even their day-to-day life is online & gamified in a sick kind of way.
Sulphur on 24/10/2024 at 06:05
Iunno, what the heck's wrong with me posting a status update about shaving off my sideburns and getting a dopamine hit every time someone likes or retweets it, if anything that's improving my mental health. Heck if I had my way we'd have fidget spinner widgets bolted onto each post in this forum to choose random upvote emojis to shower it with as a way of holistically enjambing serotonin into every other line of text we subject our brains to. ��������������