Dresden on 20/11/2010 at 00:07
You may as well ask people to stop using gratuitous hexagons in sci-fi.
But holy shit this game looks good. I hope it has gameplay to match.
SubJeff on 20/11/2010 at 02:03
Tbh I don't see many gratuitous hexagons in sci-fi.
Melan on 20/11/2010 at 07:32
Hm, doesn't look bad. And in some scenes, Jensen is hiding behind crates in 1st person.
Papy on 20/11/2010 at 10:21
Wow! The game looks so "awesome" and so "cool".
Still not interested though.
Quote Posted by Fafhrd
And he throws a box at a dude to disorient him while he shoots the other dude!
Hmmm... The guy is down after the box throw. It looks like he's not "disoriented", but dead.
Quote Posted by Melan
Hm, doesn't look bad. And in some scenes, Jensen is hiding behind crates in 1st person.
It was always said that you had to press a gamepad button to enter "stealth mode". So I don't see what so surprising about this.
Of course, it doesn't change the fact that one of the most important part of stealth gameplay is being able to gather information about your surrounding without being seen. If you don't see anything because you're behind a crate, it's not stealth gameplay, it's just taking cover for a while.
henke on 21/11/2010 at 10:28
lol the things some people get worked up over. There were a lot of things wrong with Transformers 2, but the tealness and orangeness of it wasn't one of them.
DarkForge on 21/11/2010 at 20:54
Nice. Gets me more excited for this game. Also, I couldn't help but freeze-frame on all the menu screens so I could read through the glimpses of aug descriptions and weapons that popped up.
Speaking of which: yes, I will take one of those laser rifles, please... :thumb:
SubJeff on 21/11/2010 at 22:21
P.E.P.S. gun looks like the one for me!
Koki on 22/11/2010 at 09:57
The choice between two different augs per slot seems to be gone.
Briareos H on 22/11/2010 at 13:02
Here's a (
http://www.siliconera.com/2010/11/19/deus-ex-human-revolution-producer-talks-about-third-person-camera-and-player-feedback/) new interview about the gathering of player data during play for future optimization.
Getting the debate about gathering all sorts of personal data over the network out of the way (IMO it's been largely discussed already), I think that this a natural thing to do by today's standards and absolutely in line with EM's wish to maximize the shoving of everything 'cool' in the player's face*. If they create something, they
need us to see it through what they call an optimum experience.
And so it has become normal but is it really desirable? I don't know, I don't want games that are targeted to my optimum experience. Where is the vision? Where is the producers' confidence in the creators? Where is the player experience defined as a final word from the developer - and the subsequent player response of unplanned, emergent gameplay? Where's the 'less is more' approach that bypassed elegantly the technical limitations of older games? I would like to be convinced that a game tailored democratically around player feedback can become a masterpiece.
Cinema is already going through this: as long as you want to remain under, say, $50,000, you can do what you want, but a bigger budget will never be given to a film-maker wanting to experiment outside the bounds of the genre. Micro-experimentation is possible, but there is no liberty for truly visionary films with a big budget. So in the end, we get larger, risk-free titles and independant, low-budget ones with nothing in-between.
It's now fairly obvious that neither DX3 nor T4 will revolutionize anything. I wonder, is it possible today to create a game with as much an impact on the scene as DX1 did without going indie?
* A negative way of putting it, but that's the hard truth.
Koki on 22/11/2010 at 13:51
Quote Posted by Briareos H
Where is the vision? Where is the producers' confidence in the creators? Where is the player experience defined as a final word from the developer - and the subsequent player response of unplanned, emergent gameplay? Where's the 'less is more' approach that bypassed elegantly the technical limitations of older games?
Where is the MONEY
But don't worry, I bet ~3 million 14-year olds who will blast their way through the game will give EM enough feedback for them to not bother with bullshit like augs or hacking in the sequels.