belboz on 13/10/2005 at 14:24
There's always some big fat arsed dragon's in rpg that are hard to kill (or make that near impossible), and in this case two.
Inline Image:
http://www.belboz.cooldudes.co.uk/image/dragon.jpgActually there were three, but its behind me.
You've just cleaned out an area of enermys, then its suddenly full again.
Matthew on 13/10/2005 at 14:41
Your side never has the really heavy weapons and troops ready / available / deployable at the beginning of an assault, so you have to fight most of the game without them. DID D-DAY TEACH YOU NOTHING?
Mingan on 13/10/2005 at 15:41
The sound designers consistently get the gun sounds wrong, especially shotguns. I'm not really versed on machinegun sounds, but I can suppose they fuck them up quite often too. Would it be SUCH an hassle to use REAL gun sounds?
Also, rockets make way too much fire. They must be incendiary rockets. This was pretty appalling in Goldeneye: "I fired a rocket, now I must wait 5 mins for the fire to die down".
ZylonBane on 13/10/2005 at 21:20
The problem is that real guns tend to sound way less cool than we've been conditioned to expect. I want my virtual guns to go BOOM, not pop.
Printer's Devil on 14/10/2005 at 00:07
Pity the poor rats and skeletons, they just can't get any respect. Getting jobs as virtually harmless guards seems within their grasp, though. I guess its an economic issue. If the villianous mastermind could afford to fill his impenetrable dungeons with rocket-firing ninja dragons, then he'd probably just run for office instead.
CCCToad on 14/10/2005 at 00:25
Quote Posted by Anarchic Fox
38. The main party becomes more powerful simply by killing loads of progressively harder monsters, yet noone else in the world seems to be capable of doing this.
I've only seen one RPG with any in-game explanation of this phenomenon, namely KOTOR2. In detail:
[SPOILER]toward the end-game, you learn that your character is a "leech", of sorts. The reason you were exiled is that you are capable of absorbing force energy from those you kill[/SPOILER]
Gundato on 14/10/2005 at 00:35
You know, aside from the obvious "I am learning how to swing my sword with more skill"
CCCToad on 14/10/2005 at 00:50
but that doesn't explain why you can survive punishments that would have instantly killed you at the beginning.
doctorfrog on 14/10/2005 at 10:31
Quote Posted by ZylonBane
The problem is that real guns tend to sound way less cool than we've been conditioned to expect. I want my virtual guns to go
BOOM, not
pop.
They also bring your hearing to just about nothing with the first shot. For 'fun' I once fired a 9mm without hearing protection. Everything sounded like I had three pillows wrapped around my head. Except for the high-pitched whine of my eardrums dying.
Mingan on 14/10/2005 at 13:28
I know nothing about 9mm, but shotguns don't make you deaf. The very few firing ranges I saw were meant to make deafening sound when you fire a gun: they're big hangars without any acoustical cushioning; even the side panel separating each gunner reverb the gunshot straight into your ears.