nicked on 10/1/2021 at 16:31
Quote Posted by Pemptus
- The use key throws all the
crafting plants from your inventory, while the drop key just drops one - took me a moment to notice that the machine ate all my shrooms instead of just one. Very minor point, but it's needlessly confusing.
That's a bug - should be fixed when I get another patch out.
FPS problems are probably just because there's so many alpha textures for leaves; it's likely to struggle on some hardware. :(
Twist on 10/1/2021 at 21:48
Quote Posted by nicked
That's a bug - should be fixed when I get another patch out.
FPS problems are probably just because there's so many alpha textures for leaves; it's likely to struggle on some hardware. :(
I only had framerate slowdowns late in the mission, so in my case I don't think it was anything in the environment or my hardware. I had no problem with the same environments earlier in my playthrough, but the longer I played the worse it got. My one guess:
Like some others, I was tossing instead of dropping flowers into the machine before I started using the drop key. Could the accumulation of all those objects in the level cause a slowdown elsewhere in the level? Unfortunately I was doing a blind ironman playthrough, so I don't have an earlier save to test this theory...
I loved your mission, btw, and I plan to replay it, this time letting myself Save. I skipped the optional objective because the mission was bigger/longer than I anticipated and at that stage of a blind ironman playthrough on expert, I was too afraid to die. I also concur with others on the one bonus objective:
It'd be nice if you somehow gave us time to complete the fire objective if we've completed all other objectives already. I had it figured it out and I felt a little disappointed when the mission abruptly ended as I entered the hut. At first, I was a little skeptical about a large organic environment rendered in Dark, but I grew to love the lush, dark soaking green forest. It gives this mission a very unique flavor. I also really loved the way you implemented the automap; it could only work with certain kinds of layouts, but I'd love to see that implemented in other missions.
nicked on 14/1/2021 at 08:39
Here is a patched version 1.2: (
https://drive.google.com/file/d/14LzFUsSpZTzfpblyPrzFC4HJtI7dZXBo/view?usp=sharing) https://drive.google.com/file/d/14LzFUsSpZTzfpblyPrzFC4HJtI7dZXBo/view?usp=sharing
This fixes the bug where you can throw a whole stack of flowers and lose all but one, and
hopefully fixes the bug some people were having with the lockpicks not being able to be picked up. If anyone still gets that bug on this version, please let me know. Thanks!
skacky on 14/1/2021 at 10:17
Updated the OP with this new version.
nicked on 14/1/2021 at 10:52
Thanks skacky!
Cardia on 16/1/2021 at 14:30
The mission is beautiful, but i have to wait for a walktrough, for more than an hour i´m running in circles playing on "normal" difficult, i´m completely clueless of what i need to do and have only completed 2 goals (loot/ weapons).
Aged Raver on 16/1/2021 at 15:20
I was in a sort-of similar position
(2/7 secrets on Normal) and found what I needed thanks to posts by (
https://www.ttlg.com/forums/showthread.php?t=151014&page=2&p=2463879&viewfull=1#post2463879) Cheela and (
https://www.ttlg.com/forums/showthread.php?t=151014&page=4&p=2464109&viewfull=1#post2464109) Brethren. I now have all secrets and am 55 loot short of total. Think I'll have to wait for a loot-list to find it. :D
Edit: You may not need the 2nd post I mentioned as I see nicked has issued patch 1.2 (so you may already be playing that newer version of the mission).
Hopefully you know this but just in case.
The map expands as you explore. And in my case I knocked out the two thieves at the start and used them and their lanterns as 4 markers so I could find my way back to the hut. There’s a place
on the map marked as old stableyard. You need to get in there. Hint: To do that it helps if you find
a pair of bolt-cutters Hint:
Search a cabin (further South).
Relayer2112 on 18/1/2021 at 21:57
Another excellent mission from nicked. Thanks so much for the entertainment.
I especially liked the bandit gang's Scooby-Doo tactics to thwart potential trespassers using a soundtrack and zombie masks. An excellent touch.
Aergia on 20/1/2021 at 12:51
(I could swear I posted this already, not sure where it went)
The download link at the top of the contest thread is still for v. 1.1 So I had to replay version 1.2 after reaching the broken lockpicks
Luckily it's a great mission. One of my favourites from this contest for sure :) Very inventive areas and I particularly liked the weather and inside/outside ambience.
Pavis on 24/1/2021 at 18:24
Excellent mission with original ideas, thank you very much Nicked.
Is there a use for the nail in the locked hut?