DirkBogan on 4/1/2021 at 17:36
Quote Posted by fortuni
One thing I noticed was that occasionally I saw some textures on the floors flashing a little as you approached them, did anyone else see anything like that or might it have been my graphics card not being good enough?
It's not your system; this is a technical fault with the FM. The author has placed many decal objects at the exact same height, instead of offset from each other by .01 units. The engine doesn't know which one to show as higher or lower than the other because the z-buffer values are the same.
fortuni on 4/1/2021 at 19:12
Thanks DirkBogan.
Might have to mark this mission down for not using the 'best use of space' in that case. ;)
klatremus on 4/1/2021 at 23:57
Quote Posted by fortuni
Might have to mark this mission down for not using the 'best use of space' in that case. ;)
Nice one. I went back and found the rest of the loot, so I can assure you its all there. I had missed
two coin stacks in the attic.
flying_hope on 5/1/2021 at 03:56
is there any hint for the Key?
klatremus on 5/1/2021 at 04:36
Which one? There are two keys. For the first one, it's on the floor of one of the side rooms on the upper level.
Bigger hint: It's under a chair in one of the rooms to the north.
Cardia on 5/1/2021 at 22:11
Finished this mission in 18 minutes on "normal" difficult, loved the dark atmosphere in the mission, it's the second time in the contest i see this dark fog around the player, i like that. The House offers interesting places to explore, nice ambient music and enjoyable gameplay.
Than you for this one Terra, this one will receive a positive note from me.
ticky on 6/1/2021 at 11:10
Great mission, however, not exactly my piece of pie.
If I can have a remark: the ambient music (I mean the "opera" like singing) was a bit out of place and a bit too much and too loud for me, and did not really serve the atmosphere purposes well. The full moon, the textures and the darkness themselves would have been pretty enough to create a nice horror atmosphere, and some background ambient or tone would have been enough in my opinion.
<Username> on 6/1/2021 at 18:13
Stats:
* Normal difficulty
* Ironman playstyle (no saves)
* 49 minutes
* 1267 / 2267 loot
Elements I liked:
* Forced myself to play this without saves at a low gamma level, which made for a scary-good time.
* This was the first time since the early 2000's when I perceived the undead in Thief as more than an easily avoidable nuisance.
* The architecture is not too complex, but I noticed the further you progress, there is an increase of metal bars through which enemies can spot either you or the light of your lantern. The intensity of the challenge gradually ramped up.
* The readables were fittingly disturbing and told a complete story.
* The mission had what I felt was a perfect length for the somewhat reduced amount of different gameplay elements it uses.
Could be improved:
* Hearing the same old undead moans from Thief: The Dark Project reduced the fright factor of the custom enemies. They would be more frightening if they used custom sounds.
* The credits in the mission info file spoil the surprise that the mission features the "Amnesia Grunt".
* There is a part in an ambient track when it suddenly picks up for no reason. Every time this happened, I had to wait for the chorus to calm down before I could properly hear enemy noises again.
* The mission info file credits people, but does not state which of their work was used.
Bugs:
* Parts of the floor textures flicker.
* There is a box in the basement that is not solid. It is behind the wall with the cart.
Question:
* The journals are relatively well written. Are these texts original work or taken from Amnesia: The Dark Descent?
-Terra- on 6/1/2021 at 19:09
Quote:
Question:
The journals are relatively well written. Are these texts original work or taken from Amnesia: The Dark Descent?
Yes this texts are original work from me, i wanted a little brutal and horror in words. :)
I love Amnesia i have play all 3 Parts also the new Amnesia Rebirth. My idea was to fuse the Thief universe with the Amnesia Universe after Eye of the Gems Shadow and fog i want to build a little Saga and Sinster Night was the begin, but i am not sure to release a Sequel to Sinister Night, fortuni is right this FM is maybe my weakest and i think i work now 100% on Acideus Saga. :)
Akaiā¢ on 8/1/2021 at 10:31
Just finished the mission.
What I liked about it:
Good level design (Nice custom textures and objects, dark atmosphere)
Nice readables about the story of the haunted mansion
Despite beeing a dark place it was easy to navigate in the house as the mission was split up in different areas.
Best part of the mission for me was defenitely the final chase when you collected the artifact. The final chase was very thrilling. I wish more fan missions would use thrilling forced chase parts.
Things that could ve been improved:
Enemies where no threat at all
More scary scripted events that gives the mission a creepy atmosphere (like something falling on the ground, doors randomly opening and far more.........)
For a scary atmosphere in a fan mission its also good if Garret makes remarks when he finds something creepy or breathe hard or something that makes the player feel his fear.
Overall I had fun playing it. I was kinda surprised of seeing a horror fan mission by you :D