-Terra- on 2/1/2021 at 21:41
First, thanks to ,Brethren for this Contest and thanks for all taffers for playing my FM. I know there are many who like this FM and many who bored and give up after some time, but thanks to the taffers who play, try and finished this FM. It was a fresh air to create a little FM like this, the Acideus Saga needs many Time and many energy, this contest give the authors a little break from the projects and gives also new ideas. thanks to my testers and to my germans Friends and thanks to FireMage. :):thumb:
Back to work, all taffers a happy new year, and we see us when a new FM is coming. :joke:
Cheers Terra/Theker
Grandmauden on 3/1/2021 at 03:51
Wonderfully spooky mission. The lantern could be a bit finicky, but I liked that if I aimed carefully, I could remain in darkness without having to toggle the lantern in the inventory.
Found 1917 / 2267 loot.
cheese, lol on 3/1/2021 at 09:55
I'm having a good time playing this without using the lantern. It's fun and spooky listening to those things stalk the halls and expecting one's visage to emerge from the inky black in front of me. It's making me feel lost with the all the hallways that look the same, and really makes me cherish every marker I do find. The way the music swells with vocals at the end of every loop is incredible.
That being said I'm having trouble finding beyond 1277 loot. I've read a few books about some real macabre shit, gotten the orb, and found the trapdoor leading back up to the starting floor. Am I missing something obvious?
edit: some real spooky shit happens if you point your lantern at the bags on the ground.
edit 2: started retracing my steps but using the lantern to look for ground loot and found some stuff I missed. Passed with 2017 loot.
Thinking Robot on 3/1/2021 at 15:44
Thanks for releasing this pretty scary mission.
While maneuvering through the cobweb-filled dark corridors, I enjoyed the dark and somehow well created uneasy mood.
I also was in expection of nasty jumpscares, but there were really none for me. While ghosting was forced, it was relatively easy to avoid enemies or to outrun them if caught. Using the lantern like a flashlight was a good idea and was fitting to the general atmosphere. The scariest FM I ever played was Thief 2 FM - Deceptive Perception 2 - Phantasmagoria. This mission is good for a cozy scare, but doesn´t play in the top horror-themed league.
I love scary missions :ebil:
Like @LostCitizen I ended a bit short in loot, missing around 600 for me to sucessfully end on expert difficulty. Maybe I oversaw a whole section and I don´t know exactly where; I was even in the attic (a bit hard to reach from the collapsed stairwell). Maybe this would explain the difference in loot I had to LostCitizen.
Samantha1 on 3/1/2021 at 16:59
Haha I had to laugh when I saw the amnesia creatures. Luckily for me here they were nowhere near enough as frightening as the ones from amnesia! :cheeky:
Nice creepy atmosphere! :thumb:
klatremus on 4/1/2021 at 06:05
Finished this one 50 loot short. Sorry, but this wasn't my cup of tea. Like Galaer, I found the creatures more humorous, and they didn't make it scary. I also reacted to the sudden change in music, without anything going on, and the flickering moss cover was distracting. I didn't really find the gameplay that interesting either. Forced ghosting yes, but the whole compound is basically pitch black, so nobody will catch you anywhere except for the last room. Lots of similar rooms on top 2 floor, and similar chambers on bottom 2 levels. Appreciate the work Terra, just not my kind of mission.
Kerrle on 4/1/2021 at 08:17
Definitely does a good job of bringing Amnesia to Thief. Monsters were about as dangerous as in the game that inspired them (which is to say not too much).
That said, I didn't feel like digging around in the dark for gold beyond the most basic requirement; I kinda feel like it would outstay its welcome if it was stretched out too long.
Cheela on 4/1/2021 at 09:56
Oh my... :weird: well this mission was not according to my taste (based on fear and darkness), i even don't like ghosting but here i had to do that. Despite of these, kept playing and finished the mission on expert. The DarkMod/Thief 3/4 textures were interesting and made the mood more weird (at least for me). In my opinion the creatures were not as fearful as the dark atmosphere itself with limited sight distance :sweat: (maybe because they moved like apes and had funny ass :p) I didn't regret playing it, even if i don't like these type of missions. The Author has obviously extra sense for making weird and creepy atmosphere.
Ein glückliches Neues Jahr für Dich auch Terra
wycha on 4/1/2021 at 10:37
Cute gothic kind of horror mission. Although while I like the idea of mixing ape beast animation with zombie noises, the look of monsters is so well known to me, that I do not find it scary. I found more terrifying the appearing bug texture on corridors. I initially thought it was on purpose to create paranoia of being followed by non-ominous shape, that may be dangerous. Sadly it was just a bug. As mentioned by others, the lack of matching dramatic sounds with what happened in-game instead of bringing dread it brings slight annoyance. To mention something positive, I liked the black-out moment.
fortuni on 4/1/2021 at 15:14
Just finished this one, Terra you do make such good looking missions, I so enjoy playing your FM's but did feel this one possibly your weakest mission, it's really very small and really quite easy, but still I enjoyed it immensely, just wished it was so much bigger.
One thing I noticed was that occasionally I saw some textures on the floors flashing a little as you approached them, did anyone else see anything like that or might it have been my graphics card not being good enough?