MrMunkeepants on 4/2/2021 at 00:04
played on expert, completed in just over 1 hour; missing ~500loot
this is an excellent example of my favorite type of mission, tons of content packed into a small area. :cheeky:
I'm very curious as to what the world would look like from outside the playable area; can anyone take screenshots (or post a link to show me how to see it)?
Grandmauden on 4/2/2021 at 04:04
:wot:
They say seeing is believing, and yet I still have a hard time believing the mission really is that small and compact. The entrance to Alcazar's underground manor certainly felt like it was far deeper underground than it actually is.
Maybe Schlock should start teaching a college course on level design, with the final project being a million-unit-sized level in DromEd/Unity/Unreal/etc. Goodness knows I certainly could've used a course like that...
MrMunkeepants on 4/2/2021 at 04:39
:eek:
I mean *ahem* just as I suspected.
lots of layering zones between each other, and having long connections. Really clever!
Wormrat on 8/2/2021 at 23:07
This mission was awesome. It was like the abridged version of a great adventure story. It checks all the boxes and delivers all the experiences one after another. To use another word, it's dense. What I liked most, atmospherically, was how strongly I felt the sensation of being deep inside a complex structure, one which I couldn't keep a complete picture of in my head. And the areas aren't just creative architecturally, they also have a variety of fun sneaking challenges, including some very cool traps. My favorite was the drill area with all the crunchy gravel and the guy up above.
Toulomne on 10/3/2021 at 14:14
That's weird, it's supposed to be a Thief Gold mission but I loaded it up on Thief 2 just to see what happens, because I don't have thief gold :( and...it just works?? I'm about an hour into it, rather slow and nowhere near completion but I haven't seen a single thing that appears bugged so far :D oh except that my rope arrow shortcut key doesn't work but I can use next weapon key to cycle to rope arrows so it isn't such a big deal...
fortuni on 10/3/2021 at 16:55
That's not all that surprising, the TG engine is fundamentally the same engine as T2, so very often you can play TG missions via T2, usually however you have really bad textures, often showing as big blue sheets, AI's are often invisible and a whole range of things may work work correctly, but to have a near flawless playing experience is certainly different, but I'm guessing if you installed TG you would notice a lot more than you currently do.
FireMage on 10/3/2021 at 18:54
TG and T2 are sharing the same engine, even more with newDark. BUT the resources are not the same, same about the object library (that we call gamesystem) so that's the reason loading TG in T2 or vice versa makes no sense ...unless you plan to use the terrain as a base for your own map
marbleman on 10/3/2021 at 19:06
Quote Posted by Toulomne
That's weird, it's supposed to be a Thief Gold mission but I loaded it up on Thief 2 just to see what happens, because I don't have thief gold :( and...it just works?? I'm about an hour into it, rather slow and nowhere near completion but I haven't seen a single thing that appears bugged so far :D oh except that my rope arrow shortcut key doesn't work but I can use next weapon key to cycle to rope arrows so it isn't such a big deal...
Can you post a screenshot of it? I'm really curious how you managed to make it work in T2.
Renault on 10/3/2021 at 22:39
I just tried it and while it technically "works," it certainly doesn't look very normal. No AI, tons of black textures, etc.