Vae on 21/6/2018 at 06:17
From the vantage point of the camera view (red lines)...
Inline Image:
https://i.imgur.com/j59d2TW.jpgThe landmass on the northwestern coastline of Iliac Bay is much further away than the peninsula (green dot) you're referring to. So the haze behind the peninsula could easily be hiding it...or it could simply not be rendered, due to the distance.
In any case, nothing yet has ruled out this likely possibility.
Renault on 21/6/2018 at 13:59
I guess I can buy that. One guy on youtube was debating the (
https://www.youtube.com/watch?v=HDA5mxldNX0) angle of the sun, basically saying the shadow on the castlelike structure by the crater meant the sunlight was coming from the north, which is of course impossible. One other dude spotted (
https://www.youtube.com/watch?v=83M7BAJCWEg&t=615s) white birds in the trailer, and after looking through a bestiary, found out these birds only exist in Hammerfell.
I love this kind of stuff, very geeky. You have to assume Bethesda made the trailer with 100% accuracy, knowing fan would be doing this.
Maxrebo6 on 23/6/2018 at 00:18
My only issue is the given the angle of approach and region in question we should see Wayrest to the to the Right especially if the water we see is where the Bjoulsae River spills into the Illiac Bay since Wayrest is built right at the mouth on the High Rock Side so you should at least see the docks since Wayrest is a big and powerful mercantile power with lots of shipping coming and going from its docks both by Sea and the River.So I would count that as a point to the theory that we are look are scene along the eastern coast of the northern Peninsula of High Rock heading towards Northpoint which would fit,since it explains the shadows since the sun would still being going east to west,the lack of visible land off the coast since the the distance between that part and the other side of the bay is greater than if its at the mouth of the Bjoulsae.Plus that area of High Rock is known to have rough craggy terrain
twisty on 25/6/2018 at 15:12
I would have preferred to go somewhere a bit more exotic again after Oblivion and Skyrim, which were great, but closer to generic fantasy than Morrowind. Something along the lines of Pyandonea (the home of the so called sea elves) or the Black Marsh (home of the Argonians).
Brad Schoonmaker on 26/6/2018 at 05:38
I like Camel's speculation about it being set in Hammerfell. It seems the most likely.
Watching (
https://www.youtube.com/watch?v=46gaz6veVNQ) The Elder Scrolls: A Promise Unfulfilled | Complete Elder Scrolls Documentary, History and Analysis from Indigo Gaming gave my fondness for the series a reality check, though. Setting is less of an issue than reestablishing the richness of the games' history. I never played Daggerfall since I was first introduced to the franchise with Morrowind, but that game looks like a more fulfilling adventure than even Morrowind. That coming from someone who still pits it against Skyrim for scope and fun.
I hope the devs break from their drive to simplify too much and make their next game into a highly engaging world instead. My jaw dropped seing the early design of the third game including the entire province of Morrowind having it be hundreds of square miles instead of the 12 it ended up being. And the artwork... Cool stuff.
I still like the series, but going forward with leaving much of the past game mechanics out is a bad choice. Morrowind's training and leveling system is far better than those of the follow up games. Seeing that it had streamlined those of Daggerfall shows the pattern of so called dumbing down many people have already said about the games by Bethesda that I never quite grasped until now. I had been content to accept what was presented out of just wanting a new game, I suppose. I intend to be more critical of the games I look forward to and play. Here's hoping the next game will be a worthy inheritor to this series' impact on the gaming world.
McTaffer on 26/6/2018 at 19:38
Maybe they'll do something crazy like setting it in Akavir or Yokuda. Snake people ahoy!
Cigam on 5/10/2019 at 02:05
The last two have been set in human provinces. Would like to see one set in the homeland of the Argonians, and if not there, then the Khajiit province. But like the thought of a marsh / swamp world best.
But whatever they do, they must lengthen the quest-chains. Played III, IV & V, and Skyrim was the only one that made me feel as if I had hardly done anything before completing a faction and becoming grandmaster five minutes after joining.
And more factions please.
Amorphous on 7/10/2019 at 13:43
Just gonna add, Elder Scrolls 6, unless they step wildly away from tradition, must take place or in some way include either High Rock or Valenwood. My guess is that it will have a Daggerfall-style map, including parts of both Hammerfell and High Rock, but I have little evidence for that. But I can say without any doubt that there will be at least a small part of High Rock in the game. Specifically, that is, the part with Ada-Mantia in it. Granted, Ada-Mantia is on an island, so regardless of which province we're in we'll need some kind of fade-out to get there. Anyway, Daggerfall started a yet-unbroken tradition of destroying a Tower in every main Elder Scrolls entry. The only towers yet left standing are Ada-Mantia and Green-Sap (which is in Valenwood). Snow-Throat might still be standing, and if so we can pretty much throw this whole prediction out the window because the tradition will have already been broken by Skyrim.
Anyway, there's never going to be a game set in Akavir or Yokuda. Akavir is a future that will never happen, because Tamriel is the center of space and time. Yokuda is a past which never did happen, for similar reasons. They're supposed to be mysterious, alien, and far from the player.
As for Elsweyr and Black Marsh, those are fun provinces and I like them. But Bethesda doesn't have the balls or the work ethic to set a game in Elsweyr anyway. Elder Scrolls Online takes us there, and while I love what they did with it and I think it's pretty great, they didn't go as far as they should have. And Bethesda wouldn't be willing to put in half the effort the ESO team did. There's a reason we only ever see one furstock per game. Because Bethesda can't be bothered actually modeling and animating different subraces. By the time of Skyrim, even the different races of Elves don't look distinct from one another anymore. If they were actually going to set a game in Elsweyr, they'd have to have you interacting with 16 different subraces of Khajiit (17 if you count the possibly-unique Mane), all with wildly different shapes and sizes. Absolutely never going to happen. Not at Bethesda Game Studios. I'd bet anything on that.