Specter on 7/5/2013 at 02:20
Unfortunately, I tend to think that Subjective Effect is correct to say that we make up a very small portion of those people who will or may purchase the game. EM would obviously be aware of this too. What I dont understand is why they would even bother in their attempt to please us at all. Knowing that we are so small a group, why not just make a game based on their interpretation of Thief? Clearly they dont really care about us, and speaking from a monetary standpoint, why would they? So with that said, I am in agreement with those who have said they would rather just see EM drop the few remaining threads to Thief, and just put out their Thief-inspired game. They could call it 'Burglar'.
jtr7 on 7/5/2013 at 02:36
I don't care how few we are. As a Thief fan who has little interest in most games across the board, I'm already in a minority against the $tuff that appeals to the masses and video game publishers. SubjEff's point is irrelevant to The Cause. The accuracy and wisdom of it are not lost on us, they just aren't applicable to the end goal.
Specter on 7/5/2013 at 06:22
I am not saying we should give up trying. I am saying that if we are unsuccessful, I would rather a different outcome than a terrible Thief game. For that reason, it IS applicable to the end goal. Put another way, if I had a choice between a Thief inspired game by a different name, and a horribly disappointing Thief game with minimal ties to the games we love, and a bastardization of key components, I would choose the former. This is no way reflects any lack of desire for a Thief game worthy of the name.
Vae on 7/5/2013 at 07:01
In reality, we are a very small sample set of the tens or even hundreds of thousands of hard-core fans worldwide...with each one of our thoughts representing hundreds or thousands who would think the same...To not understand this, is to not understand the laws of proportion, and to erroneously conclude that the miniscule collection of minds found here represent the true magnitude of reverence.
jtr7 on 7/5/2013 at 07:02
Heh. Sorry, I was only addressing the relevance of attitudes by others to The Cause, Specter, not what kind of game any of us would like.
Captain Spandex on 7/5/2013 at 07:19
Quote Posted by Subjective Effect
For a game that might sell 100s of 1000s of copies, and maybe even 1 million +... they won't. give. a. crap.
I said it in my video and it hasn't stopped being true:
The petition isn't to say 'Hey! Change this now!'
It's to demonstrate the fact that - with a reputedly bloated budget, five years of developmental expense, a hostile software market, and their disastrous decision to narrow their consumer base by releasing as a 'next-gen exclusive' within the launch window (first year) of those consoles' life cycles - they
cannot afford the negative word-of-mouth that this sort of imbecilic design decision engenders.
Negative word-of-mouth kills games.
Especially 'next-gen exclusive' games that - according to industry analysts (
http://www.forbes.com/sites/adriankingsleyhughes/2013/04/08/next-generation-games-consoles-face-a-tough-time/) at Forbes and Time - may already have 1/4 as large of a consumer base to draw revenue from.
And your suggestion that the game may sell '100s of 1000s of copies' is naive, and demonstrates your lack of economic knowledge.
Launch titles - even launch titles for
successful consoles (which, given market forces, these (
http://www.notenoughshaders.com/2013/03/06/expect-slow-adoption-of-all-three-consoles-next-generation/) next-gen machines may very well
not be) -
don't sell well. The consumer base isn't large enough.
Perfect Dark Zero, while an
awful game, was considered a 'successful' launch title on a successfully-launched console.
To date, (
http://www.vgchartz.com/game/1725/perfect-dark-zero/) it has barely passed the 1/2 million units sold mark.
Suddenly, 3,600 - amplified by negative word-of-mouth - becomes a very frightening number for Eidos Montréal. Thief 4 could very well be their first major flop, even
without the fanbase's negativity.
Nuth on 7/5/2013 at 07:42
What EM has done makes no sense to me. They say they're working hard not to alienate the fanbase then do things that seem designed to alienate the fanbase. How could they not know how much negative word of mouth their decisions would create? Do they think any publicity(even negative word of mouth) is good publicity or were they just that out of touch with the fanbase?
Vae on 7/5/2013 at 08:20
This is simply lip-service and double-speak, designed to placate the fanbase of their misguided decisions...Unfortunately, they greatly underestimate the intelligence and resolve of this worldwide community...and mistakenly believe the forthcoming negative publicity will be their friend.
Quote Posted by Captain Spandex
Negative word-of-mouth kills games.
EM has the opportunity to correct its' errant course...Yet if they choose unwisely, as with the creation of any mockery, punishment will be required for balance.
...and this circumstance will multiply the effectiveness of any negative force.
Quote:
Suddenly,
3,600 4000 - amplified by negative word-of-mouth - becomes a very frightening number for Eidos Montréal. Thief 4 could very well be their first major flop, even
without the fanbase's negativity.
Keep in mind, that within the next year this number will keep growing and growing, as more and more of the tens of thousands of available hard-core fans catch wind of any atrocity...and this will result in an exponential negative synergy, due to multiple factors.
So you see, Eidos needs our love more than they know...:angel:
New Horizon on 7/5/2013 at 10:21
Eidos Montreal doesn't appear to care about earning respect or the fans love. They just want your money.
jtr7 on 7/5/2013 at 10:26
Yup.